It still might feel a bit dystopian to some people, however, wearing a headset computer while interacting with their kids, for instance. The EyeSight technology is crucial to Apple's vision for a personal-computing headset, as CEO Tim Cook has long said he envisions an experience that doesn't remove people from their surroundings the way a traditional virtual reality headset might. The headset would signal to other people that it's recording, but the idea is that because the wearer can still see their surroundings while they're recording, they can both experience the moment unencumbered - as they might be when holding a phone - and then relive it later. To demonstrate the usefulness of EyeSight, Apple also showed off a "spatial photography" feature, designed to let the wearer capture recordings of their surroundings when they're wearing the headset. If the wearer is ignoring you and looking at an app, for instance, you wouldn't be able to see their eyes. The technology, called EyeSight, is designed to also give visual cues to people outside the goggles so they know whether they have the attention of the wearer or are being ignored. When the wearer looks at an app, the glass is supposed to darken, immersing them in the app. The dynamic transparency of the glass means users could, for instance, head to the kitchen to grab a snack without taking off the Vision Pro. If the wearer begins to look away from an app and toward their surroundings, the Vision Pro's glass screen is supposed to become transparent so the wearer can see around them. AppleĪpple says the Vision Pro can track where a user is looking to understand when they're looking at an app or at something in their periphery. Presumably a Bluetooth-based gamepad would work, however, as they are already supported on iOS.Īpple Vision Pro is designed to use passthrough so the user can see everything around them. Then again, gamers would argue that a physical controller is necessary for first-person shooters and other titles Apple didn't offer up a physical controller for the Vision Pro. Meta's Quest headsets generally require a controller, though it has been experimenting with similarly allowing users to control the headsets without one.įrom Apple's demos, it appears that the hand-based control works well. To select objects in an app, such as a button, the user looks at the object and then pinches their finger in the air to select. It accomplishes eye tracking using high-speed cameras and a ring of LEDs that project light patterns onto the user's eyes to understand where they're looking. The headset uses 12 cameras, five sensors, and six microphones to track a user's hands, eyes, and voice. The Vision Pro doesn't require a controller to use but is rather designed to rely on a person's body movements for input. The jury is still out, for now.Īpple's Vision Pro is expected to rely on hand gestures for input controls. But perhaps the Vision Pro with its signature Apple build quality and iOS integration is what the AR/VR industry needed all along to go mainstream. Questions remain regarding how big the market for goggles will be. Of course, until the product is tested we won't know whether it lives up to Apple's promises - or whether it will convince the average person to wear a headset for extended time periods. The price will surely come down over time. From video calls to productivity, the Vision Pro might initially be for early adopters and developers at such a high price, but it's not far off from the complete picture of a major product like the iPhone before it. The company unveiled a product jam-packed with features and clearly demonstrated how a headset computer could integrate into everyday life. The Vision Pro represents Apple's vision for the future of personal computers. Even the Quest Pro, which has more advanced body tracking than the Quest 3, starts at $999. Meta's recently announced Quest 3 features similar mixed-reality functionality and will cost $499. Still, in typical Apple fashion, the company is coming in at the premium end of the market with a starting price of $3,499 at the Vision Pro's launch, which is scheduled for early next year. Vision Pro could prove tough competition for Meta's Quest line of headsets. It is packed with features, including the ability to FaceTime with friends and browse the web.Īpple on Monday held its annual WWDC keynote, where the company unveiled its much-anticipated mixed-reality headset that it's calling the Vision Pro.Īpple calls this headset the "most advanced personal electronics device ever." It features high-end specs like an array of 12 cameras and a technology called "EyeSight," which Apple says will allow wearers to naturally see their surroundings even as they use the headset. Apple held its annual WWDC keynote Monday, where it unveiled its futuristic headset computer.Ĭalled the Vision Pro, the $3,499 headset is Apple's vision for the future of personal computing.
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